Introducing Procedural Level Generator (PLG)
Transform your game development with PLG, the ultimate tool for crafting 3D and 2D levels with ease and precision.
Design Your Own Rules: Create a unique set of cells and define how they connect to generate intricate levels with your custom meshes.
Full Control & Customization: Tweak your levels to perfection, either before or after generation, with our intuitive built-in editor.
Blueprint Nodes Support: Seamlessly integrate Blueprint nodes to dynamically generate levels during gameplay, offering endless fun for your players.
Multiplayer Ready: Elevate your game with multiplayer support, allowing for real-time level generation that adapts to player interactions.
Diverse Shapes & Structures: Whether you prefer squares, hexagons, or 3D meshes, PLG has you covered (check out our videos for more!).
Animated Intros: Add a captivating animation intro to the tiles on your map, enhancing the player’s immersion.
Smart Socket Detection: Teach PLG to recognize sockets on meshes automatically, streamlining the level design process.
Performance Boosters: Utilize various methods to accelerate level generation without compromising on quality.
Multi-threading Support: Say goodbye to game/editor freezes with PLG’s robust multi-threading capabilities.
Symmetric Functions: Quickly mirror and expand your levels with our symmetric functions for a grander scale.
With PLG, you’re not just building levels; you’re crafting worlds. Unleash your creativity with minimal effort and maximum flexibility.
Technical Details
Features:
Exclusive editor
Auto socket detection
Teach the socket detection system and make it better
Automatically and Manually generate levels
Multiplayer support
Works with modular marketplace assets.
Add rules and conditions easily
Define sockets manually or automatically
Symmetric support to expand your levels
Automatically tries to prevent failure
Location range support to generate the level
Free 3d models included
Define rules for the borders of your map.
Code Modules: Runtime Editor
Number of Blueprints: Several blueprint nodes to generate levels from blueprints
Number of C++ Classes: +25
Network Replicated: Yes
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Works on any platform that supports multi-threading including PC, Mobile, and Mac