One Man Company!

I make games and tools with Unreal Engine, a powerful entertainment platform.

I work with companies and start-ups, but also have my own brand.

I launched my own company, AzadiApps, in 2016 and gave it a new name, AziApps, in 2022. I enjoy working with other talented teams and developing projects on my own, whether they are for clients or for my personal portfolio.

Work Experiences

Here you can read a brief story of my previous works on other teams.

These are just some of the great experiences I had in past.

2015

Freelancer.com

Back in 2015, I started my journey on this website. People trusted me with small projects, and I gave my all to make them shine.

2015

2016

AzadiApps.com

Back in the day, I thought it’d be cool to create my own website. Why? Well, it’d help me chat with folks and teams more easily. Plus, it’d be a sweet spot to show off my projects.

2016

2016

Unreal Engine’s Marketplace

Once upon a time, I hopped on the Unreal Engine marketplace. Why? Well, I wanted to hook up with fellow Unreal Engine enthusiasts and show off my cool tools and projects.

2016

2017

MiID

They had this awesome vision for shopping in Virtual Reality. I got to play with the VR part and hooked it up to their existing system with a cool tech called REST API.

2017

2018

NYX

So, I jumped into this cool project with Unreal Engine to create a card game. I kicked things off as a backend developer, managing a bunch of card & user databases. I used the Slim framework to power up the REST API and backend. Plus, I set up a dashboard to tweak card details on the fly, so players wouldn’t have to bother with downloads for updates.

2018

2019

Cosmoscope

Morphies Law—now that’s a funky concept! I hopped on board with their crew and got busy. My gig? Handling the backend stuff—databases, APIs, you name it.

2019

2019

Smart solutions

I decided to stop working on other projects and instead focus on projects/ plugins that help so many people to bring their ideas to life with minimal or even without any coding such as Procedural Level Generator, Ultimate Character, Ultimate Movement Component, Ultimate Landscape, Modular HUD, and two unannounced plugins, one of them is for VR.

2019

Rewards

In 2020 one of my great projects “Ultimate Character” was selected by Epic Games as an Epic MegaGrants recipient,

It was a great experience for me to see one of my projects highlighted by the Epic Games team.

Two times project of the month for “ArchVis VR” and “Ultimate Archvis Kit”.