
One Man Company!
At AziApps, I develop intelligent tools and immersive applications that merge cutting-edge technology with purposeful design. With a strong foundation in game development using Unreal Engine, I’ve expanded my focus into the Artificial Intelligence space, creating smart, user-centered software solutions that enhance everyday life.
I work with start-ups, established companies, and also build independently adapting to each project’s unique goals and challenges. I’m proficient in C++, Python, Flutter/Dart, and PHP, enabling me to work seamlessly across platforms and technology stacks.
My experience spans a broad range of technologies, including virtual reality (VR) and augmented reality (AR), where I’ve delivered interactive and impactful experiences for both clients and personal projects.
My project “Ultimate Character“ was selected for an Epic MegaGrant by Epic Games in 2020, and I’ve received multiple Project of the Month awards for “ArchVis VR“, “Ultimate Archvis Kit“, and “Ultimate Character“. At AziApps, my mission is to push the boundaries of what’s possible with immersive technology and AI, building software that is not only innovative but also meaningful and intuitive.
Work Experiences
Here you can read a brief story of my previous works on other teams.
These are just some of the great experiences I had in past.
Freelancer.com
Back in 2015, I started my journey on this website. People trusted me with small projects, and I gave my all to make them shine.
AzadiApps.com
Back in the day, I thought it’d be cool to create my own website. Why? Well, it’d help me chat with folks and teams more easily. Plus, it’d be a sweet spot to show off my projects.
Unreal Engine’s Marketplace
Once upon a time, I hopped on the Unreal Engine marketplace. Why? Well, I wanted to hook up with fellow Unreal Engine enthusiasts and show off my cool tools and projects.
MiID
They had this awesome vision for shopping in Virtual Reality. I got to play with the VR part and hooked it up to their existing system with a cool tech called REST API.
NYX
So, I jumped into this cool project with Unreal Engine to create a card game. I kicked things off as a backend developer, managing a bunch of card & user databases. I used the Slim framework to power up the REST API and backend. Plus, I set up a dashboard to tweak card details on the fly, so players wouldn’t have to bother with downloads for updates.
Cosmoscope
Morphies Law—now that’s a funky concept! I hopped on board with their crew and got busy. My gig? Handling the backend stuff—databases, APIs, you name it.
Smart solutions
I decided to stop working on other projects and instead focus on projects/ plugins that help so many people to bring their ideas to life with minimal or even without any coding such as Procedural Level Generator, Ultimate Character, Ultimate Movement Component, Ultimate Landscape, Modular HUD, and two unannounced plugins, one of them is for VR.
Rewards
In 2020, one of my great projects, “Ultimate Character”, was selected by Epic Games as an Epic MegaGrants recipient.
It was a great experience for me to see one of my projects highlighted by the Epic Games team.
Three times project of the month for “ArchVis VR”, “Ultimate Archvis Kit”, “Ultimate Character”.

