AziPLG Update History

In this post, you can see the history of updates for the Procedural Level Generator plugin.

May-JunUpdatePathfinding – You will be able to make a path between tiles.
April-MayUpdateAsset randomizer – You will able to randomize assets on top of tiles.
City Generator – You will be able to generate cities with road grids.
2/4/2024UpdateAdditional modes- You will be able to use blueprints/static mesh in the collection.
Flip mode- You will have flipped/mirrored variations from your option.
Option name after duplicate fixed.
Distances bug after duplicate fixed.
Sorting options by name added.
Apply sockets to all directions at once added.
A new option was added to fix the render fight.
Some other minor bugs were fixed.
3/3/2024HotfixThe intro animation autoplay bug in the editor was fixed.
1/3/2024ReleaseInitial release of the project on the Unreal Marketplace.

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