Last Update: 09/03/2020
Everything you need to set up your AI/Player characters for your projects exists in the Ultimate Character project.
By using the UC project you can save tons of money and time.
UC project will get frequent updates, My goal is to make this project perfect please help me with your suggestions & reports using ticket support.
-UC is fully in Blueprint so you don’t need C++ or any other external plugins.
-7 Attack types for AI & 5 for players. (More in future)
-Blocking attack system for both AI & Player characters with simple setup.
-Combo attack system for both AI & Player characters with a simple setup.
-Setup or Edit characters, weapons, attacks & items using tables & simple variables.
-Ready to use samples from lovely Paragon characters.
-Modular behavior trees for AI attack changing system.
-Ready to use inventory for limited & unlimited in-game items.
-Dynamic camera for attacking & blocking systems.
-Pickup items system.
-Fully commented blueprints & debug options.
-Weapons currently are Melee (Punch, Bat, Sword), Guns(Rifle, Canon), Bombarding and etc,
Easy to add new weapons by extending base classes.
-Magic attack items such as throwing spells, teleportation, summoning characters and etc.
-Very easy to extend blueprints & fully object-oriented project.
New bow & arrow system.
Checkpoint system to reset character and specified enemies.
Dodge to avoid incoming attacks when the block is not available.
Score system for single & combo hits to enemies.
Focus the camera on the enemy target.
Game over menu.
- Optimized Blueprints.
- Modular Project.
- Very easy to set up AI/Player characters.
- Very easy to set up AI/Player attack(s) for each character.
- Very easy to set up AI/Player weapon(s) for each character.
- Very easy to set up AI/Player combo attacks (Single weapon & multiple weapons).
- Equip primary weapon & secondary weapon.
- Very easy to set up UI for Player for attacks & items.
- Dynamic camera for blocking & attacking.
- Easy to set up animations.
- Set options from tables.
- Set options from tables.
- Debugging tool
Number of Blueprints: More than 250 including samples.
Input: Movement by Mouse, Keyboard & Game-pad, Inventory by Mouse (Game-pad in next update)
Network Replicated: No.
Supported Development Platforms: Blueprints are very optimized & work on any platform.
Supported Target Build Platforms: All Platforms.
You don’t need to know to program or advance knowledge of the blueprint, You can use this project with any level of UE4 knowledge.
Characters, models, and effects used in the trailer are available in the download package, Also you can download them for free from Marketplace.
The Player character is not optimized for VR.